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IBufferConstructionProperties.ExplodeBuffers Property (ArcObjects .NET 10.8 SDK)
ArcObjects Help for .NET developers > ArcObjects Help for .NET developers > ArcObjects namespaces > Geometry > ESRI.ArcGIS.Geometry > Interfaces > IB > IBufferConstructionProperties Interface > IBufferConstructionProperties.ExplodeBuffers Property
ArcGIS Developer Help

IBufferConstructionProperties.ExplodeBuffers Property

Specifies whether or not output buffers can have multiple outer rings (defaut is false).

[Visual Basic .NET]
Public Property ExplodeBuffers As Boolean
[C#]
public bool ExplodeBuffers {get; set;}
[C++]
HRESULT get_ExplodeBuffers(
  VARIANT_BOOL pExplodeBuffers
);
[C++]
HRESULT put_ExplodeBuffers(
  Boolean* pExplodeBuffers
);
[C++]
Parameters
pExplodeBuffers 

pExplodeBuffers is a parameter of type bool pExplodeBuffers [out, retval]
pExplodeBuffers is a parameter of type bool*

Product Availability

Available with ArcGIS Engine, ArcGIS Desktop, and ArcGIS Server.

Remarks

You can produce separate buffer polygons for each connected buffer region. Such a polygon could contain nested rings (lakes) but not doubly nested rings (islands). The graphic below shows how the UnionOverlappingBuffers property works together with this property.

How the union and explode options determine the output geometries. There are two input geometries, each with two parts.
a. union overlaps  = false, explode = false. There is one output geometry for each input geometry.  Overlaps are preserved.
b. union overlaps  = true,  explode = false.  One output geometry is produced for all input geometries and overlaps are dissolved.
c. union overlaps  = true,  explode = true.   Overlaps are dissolved and one output geometry per separate area.
d. union overlaps  = false, explode= true.   One output geometry is produced for each input part. Overlaps are preserved.

Explode and union options for buffering

See Also

IBufferConstructionProperties Interface