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IGlobeDisplayLayers2.TextureDownsamplingFactor Property (ArcObjects .NET 10.8 SDK)
ArcObjects Help for .NET developers > ArcObjects Help for .NET developers > ArcObjects namespaces > GlobeCore > ESRI.ArcGIS.GlobeCore > Interfaces > IG > IGlobeDisplayLayers2 Interface > IGlobeDisplayLayers2.TextureDownsamplingFactor Property
ArcGIS Developer Help

IGlobeDisplayLayers2.TextureDownsamplingFactor Property

Sets texture down-sampling factor of a layer.

[Visual Basic .NET]
Public Sub set_TextureDownsamplingFactor ( _
    ByVal pLayer As ILayer, _
    ByVal A_2 As Double _
)
[C#]
public void set_TextureDownsamplingFactor (
    ILayer pLayer,
    double A_2
);
[C++]
HRESULT put_TextureDownsamplingFactor(
  ILayer* pLayer,
  double 
);
[C++]
Parameters
pLayer [in]

pLayer is a parameter of type ILayer* [in]
is a parameter of type double

Product Availability

Available with ArcGIS Engine, ArcGIS Desktop, and ArcGIS Server.

Remarks

The value ranges from 0.0 to 10.0, with 1.0 applying no down-sampling and 10.0 maximum down-sampling.  The value set by the user will be snapped to the next lower power of 2 because OpenGL can only take a power of 2 number for the texture dimension.  Generally, the larger the number, the more texture down-sampling, meaning coarser texture resolution, hence the better navigation performance, due to less memory consumption by textures.

See Also

IGlobeDisplayLayers2 Interface