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ITransform3D.RotateVector3D Method (ArcObjects .NET 10.8 SDK)
ArcObjects Help for .NET developers > ArcObjects Help for .NET developers > ArcObjects namespaces > Geometry > ESRI.ArcGIS.Geometry > Interfaces > IT > ITransform3D Interface > ITransform3D.RotateVector3D Method
ArcGIS Developer Help

ITransform3D.RotateVector3D Method

Rotates the object about axis defined by the specified vector through an angle measured in radians.

[Visual Basic .NET]
Public Sub RotateVector3D ( _
    ByVal axis As IVector3D, _
    ByVal rotationAngle As Double _
)
[C#]
public void RotateVector3D (
    IVector3D axis,
    double rotationAngle
);
[C++]
HRESULT RotateVector3D(
  IVector3D* axis,
  double rotationAngle
);
[C++]
Parameters
axis 

axis is a parameter of type IVector3D* rotationAngle
rotationAngle is a parameter of type double

Product Availability

Available with ArcGIS Engine, ArcGIS Desktop, and ArcGIS Server.

Remarks

The angle of rotation must be in radians. To convert to radians from decimal degrees, multiply by PI/180.

[C#]

 

        public static void TransformMultiPatchGeometry()

        {

            const double DegreesOfRotation = 45;

 

            //Transform3D: Cylinder Rotated Around An Axis Via RotateVector3D()

 

            //Construct A Vector3D Corresponding To The Desired Axis Of Rotation

 

            IVector3D axisOfRotationVector3D = ConstructVector3D(0, 10, 0);

 

            //Obtain Angle Of Rotation In Radians

 

            double angleOfRotationInRadians = GetRadians(DegreesOfRotation);

 

            IGeometry geometry = GetMultiPatchGeometry();

 

            ITransform3D transform3D = geometry as ITransform3D;

            transform3D.RotateVector3D(axisOfRotationVector3D, angleOfRotationInRadians);

        }

        private static IVector3D ConstructVector3D(double xComponent, double yComponent, double zComponent)

        {

            IVector3D vector3D = new Vector3DClass();

            vector3D.SetComponents(xComponent, yComponent, zComponent);

 

            return vector3D;

        }

 

        private static double GetRadians(double decimalDegrees)

        {

            return decimalDegrees * (Math.PI / 180);

        }


See Also

ITransform3D Interface

.NET Samples

3D multipatch examples