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Pass an image tile to the shader.
[Visual Basic .NET] Public Sub Update ( _ ByVal bitmapSize As Integer, _ ByRef pBitmapBits As Byte&, _ ByVal Width As Integer, _ ByVal Height As Integer, _ ByVal scanLineWidthInBytes As Integer _ )
[C#] public void Update ( int bitmapSize, ref Byte& pBitmapBits, ref int Width, ref int Height, ref int scanLineWidthInBytes );
[C++]
HRESULT Update(
long bitmapSize,
System.Byte* pBitmapBits,
long Width,
long Height,
long scanLineWidthInBytes
);
[C++]
Parameters bitmapSize [in]
bitmapSize is a parameter of type long pBitmapBits [in]
pBitmapBits is a parameter of type unsigned char* Width [in]
Width is a parameter of type long Height [in]
Height is a parameter of type long scanLineWidthInBytes [in]
scanLineWidthInBytes is a parameter of type long