This document is archived and information here might be outdated. Recommended version. |
Encodes a normal into part of a double. A normal and texture information can both be packed in a single double without conflict.
[Visual Basic .NET] Public Sub PackNormal ( _ ByVal normalVector As IVector3D, _ ByRef packedNormal As Double _ )
[C#] public void PackNormal ( IVector3D normalVector, ref double packedNormal );
[C++]
HRESULT PackNormal(
IVector3D* normalVector,
System.Double* packedNormal
);
[C++]
Parameters normalVector [in]
normalVector is a parameter of type IVector3D* packedNormal [out]
packedNormal is a parameter of type double*