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Encodes texture coordinates into part of a double. A normal and texture information can both be packed in a single double without conflict.
[Visual Basic .NET] Public Sub PackTexture2D ( _ ByVal textureS As Double, _ ByVal textureT As Double, _ ByRef packedTexture As Double _ )
[C#] public void PackTexture2D ( double textureS, double textureT, ref double packedTexture );
[C++]
HRESULT PackTexture2D(
double textureS,
double textureT,
System.Double* packedTexture
);
[C++]
Parameters textureS [in]
textureS is a parameter of type double textureT [in]
textureT is a parameter of type double packedTexture [out]
packedTexture is a parameter of type double*