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Set texture start index texture points in patch, end index is start of next patch.
[Visual Basic .NET] Public Sub SetPatchTexturePointIndex ( _ ByVal part As Integer, _ ByVal index As Integer _ )
[C#] public void SetPatchTexturePointIndex ( int part, int index );
[C++]
HRESULT SetPatchTexturePointIndex(
long part,
long index
);
[C++]
Parameters part [in]
part is a parameter of type long index [in]
index is a parameter of type long