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The texture down-sampling factor.
[Visual Basic .NET] Public Property TextureDownsamplingFactor As Double
[C#] public double TextureDownsamplingFactor {get; set;}
[C++]
HRESULT get_TextureDownsamplingFactor(
double pFactor
);
[C++]
HRESULT put_TextureDownsamplingFactor(
System.Double* pFactor
);
[C++]
Parameters pFactor [in]
pFactor is a parameter of type double pFactor [out, retval]
pFactor is a parameter of type double*
Texture downscaling is applied as a layer property and is only applicable to multipatch layers. Setting texture downscaling for a layer will reduce the in-memory requirements to render it, freeing up resources for other tasks such as navigation. The amount of downscaling that can be applied to a texture without greatly reducing the quality of the display will vary from texture to texture.
For downsampling textures the range of values is from 1 (Minimum downsampling) TO 10 (Maximum downsampling).