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Returns the depth range of the hit as reported by OpenGL.
[Visual Basic .NET] Public Sub GetDepthRange ( _ ByRef pDMin As Double, _ ByRef pDMax As Double _ )
[C#] public void GetDepthRange ( ref double pDMin, ref double pDMax );
[C++]
HRESULT GetDepthRange(
System.Double* pDMin,
System.Double* pDMax
);
[C++]
Parameters pDMin [out]
pDMin is a parameter of type double* pDMax [out]
pDMax is a parameter of type double*