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Sets the depth range of the hit as reported by OpenGL.
[Visual Basic .NET] Public Sub SetDepthRange ( _ ByVal dMin As Double, _ ByVal dMax As Double _ )
[C#] public void SetDepthRange ( double dMin, double dMax );
[C++]
HRESULT SetDepthRange(
double dMin,
double dMax
);
[C++]
Parameters dMin [in]
dMin is a parameter of type double dMax [in]
dMax is a parameter of type double