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Creates a composite layer node and notifies the scene graph that subsequent actors must be added as children.
[Visual Basic .NET] Public Sub BeginCompositeActor ( _ ByVal pGroupLayer As ICompositeLayer _ )
[C#] public void BeginCompositeActor ( ICompositeLayer pGroupLayer );
[C++]
HRESULT BeginCompositeActor(
ICompositeLayer* pGroupLayer
);
[C++]
Parameters pGroupLayer [in]
pGroupLayer is a parameter of type ICompositeLayer*