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Persist scaled material textures.
[Visual Basic .NET] Public Property SaveScaledTextures As Boolean
[C#] public bool SaveScaledTextures {get; set;}
[C++]
HRESULT get_SaveScaledTextures(
VARIANT_BOOL pSaveScaledTex
);
[C++]
HRESULT put_SaveScaledTextures(
Boolean* pSaveScaledTex
);
[C++]
Parameters pSaveScaledTex [in]
pSaveScaledTex is a parameter of type bool pSaveScaledTex [out, retval]
pSaveScaledTex is a parameter of type bool*