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Compress the current the input buffer by level. If level less than 0, use default, if greater than best use best.
[Visual Basic .NET] Public Sub CompressByLevel ( _ ByVal inSize As Integer, _ ByRef pInBuff As Byte&, _ ByVal level As Integer, _ ByRef pOutSize As Integer, _ ByRef pOutBuff As Byte& _ )
[C#] public void CompressByLevel ( int inSize, ref Byte& pInBuff, ref int level, ref int pOutSize, ref Byte& pOutBuff );
[C++]
HRESULT CompressByLevel(
long inSize,
System.Byte* pInBuff,
long level,
System.Int32* pOutSize,
System.Byte* pOutBuff
);
[C++]
Parameters inSize [in]
inSize is a parameter of type long pInBuff [in]
pInBuff is a parameter of type unsigned char* level [in]
level is a parameter of type long pOutSize [in, out]
pOutSize is a parameter of type long* pOutBuff [in, out]
pOutBuff is a parameter of type unsigned char*