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Limitations on using ArcGIS Engine controls in WPF (ArcObjects .NET 10.6 SDK)
ArcObjects Help for .NET developers > Developing with ArcGIS > Building stand-alone applications > Using ArcGIS Engine controls in WPF > Limitations on using ArcGIS Engine controls in WPF (ArcObjects .NET 10.6 SDK)

Limitations on using ArcGIS Engine controls in WPF


About limitations on using ArcGIS Engine controls in WPF

ArcGIS Engine controls are Windows Forms controls. Before developing a Windows Presentation Foundation (WPF) application using ArcGIS Engine controls, consider the following limitations:
  1. The ArcGIS License Control cannot be used when hosted in a WPF window. You must initialize the ArcGIS Engine license programmatically. For more information, see Licensing ArcGIS Engine controls in WPF.
  2. The properties and events of ArcGIS Engine controls are not accessible through Extensible Application Markup Language (XAML). You must programmatically access them in the code behind file.
  3. ArcGIS Engine controls do not have dependency properties, and only one-way data binding is supported. ArcGIS Engine control properties can only be bound to a WPF element, and the opposite binding is not supported.
  4. ArcGIS Engine controls are rendered separately from WPF elements. As a result, all display related properties of a WPF host container, such as Transform, Clip, and Opacity, have no effect on the control.
  5. Windows Forms controls draw outside of the WPF drawing framework and are assigned the highest rendering order. Therefore, you should avoid the following:
    • Overlapping WPF elements on top of the ArcGIS Engine controls
    • Overlapping ArcGIS Engine controls on WPF elements
These limitations apply to all Windows Forms controls that are hosted by a WPF application. 


See Also:

WPF Interoperation: "Airspace" and Window Regions Overview
WPF and Win32 Interoperation Overview
How to host an ArcGIS Engine MapControl in a WPF application
Using ArcGIS Engine Controls in WPF




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