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Pass an image tile to the shader.
[Visual Basic .NET]
Public Sub Update ( _
ByVal bitmapSize As Integer, _
ByRef pBitmapBits As Byte&, _
ByVal Width As Integer, _
ByVal Height As Integer, _
ByVal scanLineWidthInBytes As Integer _
)
[C#]
public void Update (
int bitmapSize,
ref Byte& pBitmapBits,
ref int Width,
ref int Height,
ref int scanLineWidthInBytes
);
[C++]
HRESULT Update(
long bitmapSize,
System.Byte* pBitmapBits,
long Width,
long Height,
long scanLineWidthInBytes
);
[C++] Parameters bitmapSize [in]
bitmapSize is a parameter of type long pBitmapBits [in]
pBitmapBits is a parameter of type unsigned char* Width [in]
Width is a parameter of type long Height [in]
Height is a parameter of type long scanLineWidthInBytes [in]
scanLineWidthInBytes is a parameter of type long