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The state of multi-phase rendering. When true, the scene depth can be divided into multiple passes to improve rendering quality.
[Visual Basic .NET]
Public Property MultiPhaseRendering As Boolean
[C#]
public bool MultiPhaseRendering {get; set;}
[C++]
HRESULT get_MultiPhaseRendering(
VARIANT_BOOL pbMultiPhase
);
[C++]
HRESULT put_MultiPhaseRendering(
Boolean* pbMultiPhase
);
[C++] Parameters pbMultiPhase [in]
pbMultiPhase is a parameter of type bool pbMultiPhase [out, retval]
pbMultiPhase is a parameter of type bool*
MultiPhaseRendering is only implemented in ArcScene. When set to True (the default is False), multiple drawing steps are enabled to avoid Z-buffer imprecisions when the ratio of far/near distance is too large, therefore layers with extreme extents may be seen throughout the scene. The far/near distance here refers to the distance between the observer and the far/near clipping plane in OpenGL terms.