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Defines how the random generator is initialized to draw dots randomly.
[Visual Basic .NET]
Public Property RandomSeed As Object
[C#]
public object RandomSeed {get; set;}
[C++]
HRESULT get_RandomSeed(
Variant* Seed
);
[C++]
HRESULT put_RandomSeed(
VARIANT Seed
);
[C++] Parameters Seed [out, retval]
Seed is a parameter of type VARIANT* Seed [in]
Seed is a parameter of type VARIANT
The random seed for dot generation a 32-bit unsigned integer value.
Specifies the random seed used for generation of placement position. If FixedPlacement is True, then the dots will be fixed in place on successive redraws based on the random seed, which will not be modified. If FixedPlacement is False, then dots will be placed randomly as the random seed will be updated each draw.