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Call before renderer.Draw so that legend info can be sampled.
[Visual Basic .NET] Public Sub StartInstrumentedDraw ( _ ByVal Type As esriDynamicLegendType, _ ByVal mapDisplay As IDisplay, _ ByVal visibleArea As IGeometry _ )
[C#] public void StartInstrumentedDraw ( esriDynamicLegendType Type, IDisplay mapDisplay, IGeometry visibleArea );
[C++]
HRESULT StartInstrumentedDraw(
esriDynamicLegendType Type,
IDisplay* mapDisplay,
IGeometry* visibleArea
);
[C++] Parameters Type [in]
Type is a parameter of type esriDynamicLegendType mapDisplay [in]
mapDisplay is a parameter of type IDisplay* visibleArea [in]
visibleArea is a parameter of type IGeometry*