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Fired when the dynamic map starts.
N/A Error in GetEventSigVB N/A Error in GetEventSigCS[C++]
HRESULT DynamicMapStarted(
IDisplay* Display,
IDynamicDisplay* dynamicDisplay
);
[C++] Parameters Display [in]
Display is a parameter of type IDisplay* dynamicDisplay [in]
dynamicDisplay is a parameter of type IDynamicDisplay*
Fired each time the dynamic map cycle starts, if the Dynamic Map is enabled.
This event is tied to the internal heart beat of the dynamic map and will get fired on every dynamic map heart beat, even if the dynamic map is not being redrawn.
The dynamic map heart beat interval is set by the IDynamicMap.DynamicDrawRate property.
This event is useful when a timer mechanism is needed. This event synchronizes with the dynamic map heart beatt, therefore it can be used to implement a navigation mode, by changing the visible bounds and calling the refresh method.