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Indicates whether the dynamic map is rendered in Sub Pixels or Full Pixels (snap to the nearest discrete pixel).
[Visual Basic .NET]
Public Property UseSubPixelRendering As Boolean
[C#]
public bool UseSubPixelRendering {get; set;}
[C++]
HRESULT get_UseSubPixelRendering(
Boolean* UseSubPixelRendering
);
[C++]
HRESULT put_UseSubPixelRendering(
VARIANT_BOOL UseSubPixelRendering
);
[C++] Parameters UseSubPixelRendering [out, retval]
UseSubPixelRendering is a parameter of type bool* UseSubPixelRendering [in]
UseSubPixelRendering is a parameter of type bool
When true, the Dynamic Map will render in Sub Pixel units. That enables the map and the Dynamic Elements to navigate smoothly, while accurately converting map coordinates to floating point screen pixel coordinates. This method might cause some blurriness.
When false, the Dynamic Map will render in Full Pixel units. That will result in snapping the Map and the Dynamic Elements to the nearest discrete screen pixel coordinate.