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Set texture start index texture points in patch, end index is start of next patch.
[Visual Basic .NET]
Public Sub SetPatchTexturePointIndex ( _
ByVal part As Integer, _
ByVal index As Integer _
)
[C#]
public void SetPatchTexturePointIndex (
int part,
int index
);
[C++]
HRESULT SetPatchTexturePointIndex(
long part,
long index
);
[C++] Parameters part [in]
part is a parameter of type long index [in]
index is a parameter of type long