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Constructs true buffer regions around Points, lines and polygons using true geodesic distances and directions.
[Visual Basic .NET] Public Function BufferGeodesic ( _ ByVal pInSR As ISpatialReference, _ ByVal pOutSR As ISpatialReference, _ ByVal pDistances As IDoubleArray, _ ByVal bufferDeviation As Double, _ ByVal pLinearDistanceUnit As ILinearUnit, _ ByVal bUnion As Boolean, _ ByVal pInGeometries As IGeometryArray _ ) As IGeometryArray
[C#] public IGeometryArray BufferGeodesic ( ISpatialReference pInSR, ISpatialReference pOutSR, IDoubleArray pDistances, double bufferDeviation, ILinearUnit pLinearDistanceUnit, bool bUnion, IGeometryArray pInGeometries );
[C++]
HRESULT BufferGeodesic(
ISpatialReference* pInSR,
ISpatialReference* pOutSR,
IDoubleArray* pDistances,
double bufferDeviation,
ILinearUnit* pLinearDistanceUnit,
VARIANT_BOOL bUnion,
IGeometryArray* pInGeometries
);
[C++] Parameters pInSR
pInSR is a parameter of type ISpatialReference* pOutSR
pOutSR is a parameter of type ISpatialReference* pDistances
pDistances is a parameter of type IDoubleArray* bufferDeviation
bufferDeviation is a parameter of type double pLinearDistanceUnit
pLinearDistanceUnit is a parameter of type ILinearUnit* bUnion
bUnion is a parameter of type bool pInGeometries
pInGeometries is a parameter of type IGeometryArray*
If geometries
are in geographic coordinate system, then geodesic
needs to be set to true
in order to generate a buffer polygon using a geodesic distance. The bufferSR
input parameter will be ignored when geodesic
is set to true
.