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The current texture compression type.
[Visual Basic .NET] Public Property TextureCompressionType As esriTextureFormatType
[C#] public esriTextureFormatType TextureCompressionType {get; set;}
[C++]
HRESULT get_TextureCompressionType(
esriTextureFormatType pType
);
[C++]
HRESULT put_TextureCompressionType(
esriTextureFormatType* pType
);
[C++] Parameters pType [in]
pType is a parameter of type esriTextureFormatType pType [out, retval]
pType is a parameter of type esriTextureFormatType*
Used to apply DXT compression to material textures. This conserves memory usage and improves interactive performance. There is a minor degradation in the visual quality of textures. Valid values are esriTextureFormatType.esriTextureDXT (to apply DXT compression) and esriTextureFormatType.esriTextureJPEG.