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Returns the depth range of the hit as reported by OpenGL.
[Visual Basic .NET]
Public Sub GetDepthRange ( _
ByRef pDMin As Double, _
ByRef pDMax As Double _
)
[C#]
public void GetDepthRange (
ref double pDMin,
ref double pDMax
);
[C++]
HRESULT GetDepthRange(
System.Double* pDMin,
System.Double* pDMax
);
[C++] Parameters pDMin [out]
pDMin is a parameter of type double* pDMax [out]
pDMax is a parameter of type double*