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Sets the depth range of the hit as reported by OpenGL.
[Visual Basic .NET]
Public Sub SetDepthRange ( _
ByVal dMin As Double, _
ByVal dMax As Double _
)
[C#]
public void SetDepthRange (
double dMin,
double dMax
);
[C++]
HRESULT SetDepthRange(
double dMin,
double dMax
);
[C++] Parameters dMin [in]
dMin is a parameter of type double dMax [in]
dMax is a parameter of type double