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The list of barriers and their weight for labeling.
[Visual Basic .NET] Public Function get_Barriers ( _ ByVal pExtent As IEnvelope _ ) As IBarrierCollection
[C#] public IBarrierCollection get_Barriers ( IEnvelope pExtent );
[C++]
HRESULT get_Barriers(
IEnvelope* pExtent,
IBarrierCollection** Barriers
);
[C++] Parameters pExtent
pExtent is a parameter of type IEnvelope* Barriers [out, retval]
Barriers is a parameter of type IBarrierCollection**
Returns a reference to the BarrierCollection object. The BarrierCollection object contains a collection of geometries used for over posting calculations during labeling. An item in the BarrierCollection is made up of a GeometryCollection and a Weight. Each item corresponds to a graphics layer and the geometries of all the graphics in that layer are stored in the GeometryCollection. The Weight is an esriBasicOverPosterWeight and it stores the level of importance a barrier item has.
A map that has no labels or annotation can still have a IBarrierCollection::Count of one. This is because every Map has a Basics Graphics Layer which cannot be deleted and this layer has a barrier weight by default. Each additional graphics layer, feature annotation layer (FDOGraphicsLayer) or a Annotation Group/Target Layer (GraphicsLayer), added to the Map will increase the Count by one.
The Barriers property requires an IEnvelope. Use IDisplayTransformation::Bounds to get an IEnvelope that represents the Map's full extent. If you are labelling in just a small area use IDisplayTransformation::FittedBounds which is the current view extent.
esriBasicOverposterWeight
0 - esriNoWeight - ok to over post
1 - esriLowWeight
2 - esriMediumWeight
3 - esriHighWeight - do not over post