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Adds a layer to the scene.
[Visual Basic .NET] Public Sub AddLayer ( _ ByVal pLayer As ILayer, _ [ByVal autoArrange As Boolean] _ )
[C#] public void AddLayer ( ILayer pLayer, bool autoArrange );
[C++]
HRESULT AddLayer(
ILayer* pLayer,
VARIANT_BOOL autoArrange
);
[C++] Parameters pLayer [in]
pLayer is a parameter of type ILayer* autoArrange [in, optional, defaultvalue()]
autoArrange is a parameter of type bool
The autoArrange parameter controls the ordering of the layers. If autoArrange is set to TRUE, the layer is added in the proper position as by its weight specified via ILayerPosition::LayerWeight. By default, this means that the layers are sorted by layer type - Annotation layers on top, followed by Point geometry layers, Polyline geometry layers, and at the bottom Polygon geometry layers.