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Compress the current the input buffer.
[Visual Basic .NET] Public Sub CompressTexture ( _ ByVal type As esriTextureCompressionType, _ ByVal width As Integer, _ ByVal height As Integer, _ ByVal channels As Integer, _ ByRef pInData As Byte&, _ ByRef pByteCount As Integer, _ ByVal ppOutBuff As IntPtr _ )
[C#] public void CompressTexture ( esriTextureCompressionType type, int width, int height, int channels, ref Byte& pInData, ref int pByteCount, ref IntPtr ppOutBuff );
[C++]
HRESULT CompressTexture(
esriTextureCompressionType type,
long width,
long height,
long channels,
System.Byte* pInData,
System.Int32* pByteCount,
System.Byte** ppOutBuff
);
[C++] Parameters type [in]
type is a parameter of type esriTextureCompressionType width [in]
width is a parameter of type long height [in]
height is a parameter of type long channels [in]
channels is a parameter of type long pInData [in]
pInData is a parameter of type unsigned char* pByteCount [out]
pByteCount is a parameter of type long* ppOutBuff [out]
ppOutBuff is a parameter of type unsigned char**
Do not use members of this interface. This is a private interface, that will be removed in future releases.