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Free the Compression buffer created in Compress texture.
[Visual Basic .NET]
Public Sub FreeCompressData ( _
ByRef pInData As Byte& _
)
[C#]
public void FreeCompressData (
ref Byte& pInData
);
[C++]
HRESULT FreeCompressData(
System.Byte* pInData
);
[C++] Parameters pInData [in]
pInData is a parameter of type unsigned char*
Do not use members of this interface. This is a private interface, that will be removed in future releases.