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UnCompress the current the input buffer.
[Visual Basic .NET] Public Sub UnCompressTexture ( _ ByVal type As esriTextureCompressionType, _ ByVal width As Integer, _ ByVal height As Integer, _ ByVal channels As Integer, _ ByVal Size As Integer, _ ByRef pInData As Byte&, _ ByRef pOutBuff As Byte& _ )
[C#] public void UnCompressTexture ( esriTextureCompressionType type, int width, int height, int channels, int Size, ref Byte& pInData, ref Byte& pOutBuff );
[C++]
HRESULT UnCompressTexture(
esriTextureCompressionType type,
long width,
long height,
long channels,
long Size,
System.Byte* pInData,
System.Byte* pOutBuff
);
[C++] Parameters type [in]
type is a parameter of type esriTextureCompressionType width [in]
width is a parameter of type long height [in]
height is a parameter of type long channels [in]
channels is a parameter of type long Size [in]
Size is a parameter of type long pInData [in]
pInData is a parameter of type unsigned char* pOutBuff [out]
pOutBuff is a parameter of type unsigned char*
Do not use members of this interface. This is a private interface, that will be removed in future releases.