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The z cluster tolerance of the topology.
[Visual Basic .NET]
Public ReadOnly Property ZClusterTolerance As Double
[C#]
public double ZClusterTolerance {get;}
[C++]
HRESULT get_ZClusterTolerance(
System.Double* tolerance
);
[C++] Parameters tolerance [out, retval]
tolerance is a parameter of type double*
The ZClusterTolerance property returns the Z cluster tolerance that was specified when the topology was built. As with the cluster tolerance, the Z cluster tolerance of the topology cannot be changed. In order to modify the Z cluster tolerance, the topology must be deleted and rebuilt with the new ZClusterTolerance value.
Unlike the cluster tolerance property, the ZClusterTolerance value indicates cluster tolerance distance as well as the Z clustering model that applies to the topology. A ZClusterTolerance value of 0 signifies the Building model, Z values of coincident vertices are not changed. A ZClusterTolerance value greater than 0 signifies the Terrain model, Z values of coincident vertices that are within the Z clsuter tolerance will be averaged together, based on the ZRank assigned to the features. (see ITopologyClass::ZRank )
ZClusterTolerance will return a value of -1 for any topology: