This document is archived and information here might be outdated. Recommended version. |
Rotates the object about axis defined by the specified vector through an angle measured in radians.
[Visual Basic .NET] Public Sub RotateVector3D ( _ ByVal axis As IVector3D, _ ByVal rotationAngle As Double _ )
[C#] public void RotateVector3D ( IVector3D axis, double rotationAngle );
[C++]
HRESULT RotateVector3D(
IVector3D* axis,
double rotationAngle
);
[C++] Parameters axis
axis is a parameter of type IVector3D* rotationAngle
rotationAngle is a parameter of type double
The angle of rotation must be in radians. To convert to radians from decimal degrees, multiply by PI/180.
public static void TransformMultiPatchGeometry()
{
const double DegreesOfRotation = 45;
//Transform3D: Cylinder Rotated Around An Axis Via RotateVector3D()
//Construct A Vector3D Corresponding To The Desired Axis Of Rotation
IVector3D axisOfRotationVector3D = ConstructVector3D(0, 10, 0);
//Obtain Angle Of Rotation In Radians
double angleOfRotationInRadians = GetRadians(DegreesOfRotation);
IGeometry geometry = GetMultiPatchGeometry();
ITransform3D transform3D = geometry as ITransform3D;
transform3D.RotateVector3D(axisOfRotationVector3D, angleOfRotationInRadians);
}
private static IVector3D ConstructVector3D(double xComponent, double yComponent, double zComponent)
{
IVector3D vector3D = new Vector3DClass();
vector3D.SetComponents(xComponent, yComponent, zComponent);
return vector3D;
}
private static double GetRadians(double decimalDegrees)
{
return decimalDegrees * (Math.PI / 180);
}