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Modify the vector by adding to its polar components. Angles are in radians.
[Visual Basic .NET]
Public Sub PolarMove ( _
ByVal dAzimuth As Double, _
ByVal dInclination As Double, _
ByVal dRadius As Double _
)
[C#]
public void PolarMove (
double dAzimuth,
double dInclination,
double dRadius
);
[C++]
HRESULT PolarMove(
double dAzimuth,
double dInclination,
double dRadius
);
[C++] Parameters dAzimuth
dAzimuth is a parameter of type double dInclination
dInclination is a parameter of type double dRadius
dRadius is a parameter of type double
Moves the Vector3D in Polar coordinates by adding a given input factor to each of the Azimuth, Inclination, and Radius Components. This can be thought of as applying a Polar rotation and modification to the base Vector.