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Display class for drawing to window.
Interfaces | Description |
---|---|
IConnectionPointContainer | |
IDisplay | Provides access to members that control the Display. |
IDisplayEvents | Provides access to members that control Display Events. |
IDisplayFiltersControl | Provides access to members that control filters the Display. |
IDraw | Provides access to members that control drawing. |
IDynamicScreenDisplay | Provides access to dynamic screen display. |
IScreenCacheManager | Provides access to a ScreenDisplay's caches. |
IScreenDisplay | Provides access to members that control Screen Display. |
IScreenDisplay2 | Provides access to additional members that control the Screen Display. |
IScreenDisplay3 | Provides access to members that control Screen Display. |
IScreenDisplayBasemap | Provides access to members that control Screen Display Basemap drawing. |
IScreenDisplayOverlays | Provides access to members that control Screen Display Overlays. |
IScreenDisplayZoom | Provides access to zooming the screen display. |
IScreenInvalidate | Provides access to a ScreenDisplay's refresh methods. |
ITimeDisplay | Provides access to members that control the Time Extent. |
ITimeDisplay2 | Provides access to members that control the Time Extent. |
ITimeDisplayEvents | Provides access to members that control Display Time Events. |
ITransformEvents | Provides access to members that control Transform Events. |
The ScreenDisplay object is a display device that is associated with a window. In addition to managing the display attributes for the screen, a ScreenDisplay also manages other issues specific to windows including backing stores (caches), scrolling, and invalidation.
Several objects manage (CoCreate) a ScreenDisplay object to help control their associated window. For example, each active view, Map and PageLayout, has its own associated ScreenDisplay and so does the MapInsetWindow. The AppDisplay object does not instantiate a new ScreenDisplay object; instead, this object implements the IScreenDisplay interface which is also what the ScreenDisplay object does.
A reference to a ScreenDisplay object is typically obtained via IActiveView::ScreenDisplay for the active views or ILensWindow::ScreenDisplay for the MapInsetWindow.
The ScreenDisplay object is CoCreateable; one case when you may have to create a new ScreenDisplay object, is when creating a custom active view.
The ScreenDisplay object listens for and reacts to the following keyboard and mouse actions:
Mouse-Wheel: Pan up and down the display
Cntrl Mouse-Wheel : Zoom in and out of the display
Page Up Key : Pan up the display
Page Down Key : Pan down the display
Home Key : Pan to the far left of the display extent
End Key : Pan to the far right of the display extent