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The globe camera component.
A virtual globe camera defines the global and perspective viewing of data on the globe. The camera has observer, target, and orientation properties that can be related to real cameras. The observer represents the position of the camera itself in 3D space. The target is the 3D location where the camera is pointing to. The orientation mode defines whether the camera is in surface or global navigation mode. When you navigate, changing perspective, you are really manipulating the properties of the camera.
Access to a camera's properties and methods is made through the IGlobeCamera and ICamera interfaces.
Interfaces | Description |
---|---|
ICamera (esri3DAnalyst) | Provides access to members that manipulate the camera. |
IGlobeCamera | Provides access to members that manipulate global parameters of the camera. |
IGlobeViewUtil | Provides access to utility methods related to globe coordinates and view. |