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Inverse3D calculates the mark-to-mark distance between two points, using the z value on the points as ellipsoid height, and using the spatial reference parameters.
[Visual Basic .NET] Public Function Inverse3D ( _ ByVal pSR As ISpatialReference, _ ByVal argumentsInMeters As Boolean, _ ByVal pPoint1 As IPoint, _ ByVal pPoint2 As IPoint _ ) As Double
[C#] public double Inverse3D ( ISpatialReference pSR, bool argumentsInMeters, IPoint pPoint1, IPoint pPoint2 );
[C++]
HRESULT Inverse3D(
ISpatialReference* pSR,
VARIANT_BOOL argumentsInMeters,
IPoint* pPoint1,
IPoint* pPoint2
);
[C++] Parameters pSR [in]
pSR is a parameter of type ISpatialReference* argumentsInMeters [in]
argumentsInMeters is a parameter of type bool pPoint1 [in]
pPoint1 is a parameter of type IPoint* pPoint2 [in]
pPoint2 is a parameter of type IPoint*