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Find the object and location in the line of sight.
[Visual Basic .NET] Public Sub Locate ( _ ByVal pViewer As ISceneViewer, _ ByVal xView As Integer, _ ByVal yView As Integer, _ ByVal bGetTransformed As Boolean, _ ByVal bGetEmptyGlobe As Boolean, _ ByRef ppPoint As IPoint, _ ByRef ppOwner As Object, _ ByRef ppObject As Object _ )
[C#] public void Locate ( ISceneViewer pViewer, int xView, int yView, bool bGetTransformed, bool bGetEmptyGlobe, ref IPoint ppPoint, ref object ppOwner, ref object ppObject );
[C++]
HRESULT Locate(
ISceneViewer* pViewer,
long xView,
long yView,
VARIANT_BOOL bGetTransformed,
VARIANT_BOOL bGetEmptyGlobe,
IPoint** ppPoint,
IUnknown Pointer* ppOwner,
IUnknown Pointer* ppObject
);
[C++] Parameters pViewer [in]
pViewer is a parameter of type ISceneViewer* xView [in]
xView is a parameter of type long yView [in]
yView is a parameter of type long bGetTransformed [in]
bGetTransformed is a parameter of type bool bGetEmptyGlobe [in]
bGetEmptyGlobe is a parameter of type bool ppPoint [out]
ppPoint is a parameter of type IPoint** ppOwner [out]
ppOwner is a parameter of type IUnknown* ppObject [out]
ppObject is a parameter of type IUnknown*
This method returns the closest object (ppObject) hit by the line of sight from the observer location in the window coordinates xView, yView in the viewer, pViewer.
ppPoint is a point representing the hit location coordinates.
If bGetTransformed is True, it indicates that the returned coordinates must be in the internal geocentric coordinate system. If bGetTransformed = False, the returned hit point coordinates are in the Globe Spatial Reference: longitude, latitude and altitude are in kilometers.
If bGetEmptyGlobe is True, a hit will be added for the base globe surface, even if it doesn't contain any layer.