Accessing pixel blocks using a raster cursor
Raster pixel access is normally handled block-by-block, and the RasterCursor class is used to loop through the pixel blocks of a whole raster. You can define the size of a pixel block or use a system-optimized pixel block size.
To access pixel blocks using a raster cursor, see the following code example:
[C#] public static void UsingRasterCursorWithPixelBlock(IRasterDataset2 rasterDs)
{
try
{
//Create a raster.
IRaster2 raster2=rasterDs.CreateFullRaster()as IRaster2;
//Create a raster cursor with a system-optimized pixel block size by passing a null.
IRasterCursor rasterCursor=raster2.CreateCursorEx(null);
//Use the IRasterEdit interface.
IRasterEdit rasterEdit=raster2 as IRasterEdit;
//Loop through each band and pixel block.
IRasterBandCollection bands=rasterDs as IRasterBandCollection;
IPixelBlock3 pixelblock3=null;
long blockwidth=0;
long blockheight=0;
System.Array pixels;
IPnt tlc=null;
object v;
long bandCount=bands.Count;
do
{
pixelblock3=rasterCursor.PixelBlock as IPixelBlock3;
blockwidth=pixelblock3.Width;
blockheight=pixelblock3.Height;
pixelblock3.Mask(255);
for (int k=0; k < bandCount; k++)
{
//Get the pixel array.
pixels=(System.Array)pixelblock3.get_PixelData(k);
for (long i=0; i < blockwidth; i++)
{
for (long j=0; j < blockheight; j++)
{
//Get the pixel value.
v=pixels.GetValue(i, j);
//Do something with the value.
}
}
//Set the pixel array to the pixel block.
pixelblock3.set_PixelData(k, pixels);
}
//Write back to the raster.
tlc=rasterCursor.TopLeft;
rasterEdit.Write(tlc, (IPixelBlock)pixelblock3);
}
while (rasterCursor.Next() == true);
System.Runtime.InteropServices.Marshal.ReleaseComObject(rasterEdit);
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine(ex.Message);
}
}
[VB.NET] Public Sub UsingRasterCursorWithPixelBlock(ByVal rasterDS As IRasterDataset2)
Try
'Create a raster from the raster dataset.
Dim raster2 As IRaster2
Dim rasterCursor As IRasterCursor
raster2=rasterDS.CreateFullRaster
'Create a raster cursor using a default pixel block size.
rasterCursor=raster2.CreateCursorEx(Nothing)
'Use the IRasterEdit interface to edit the pixel values.
Dim rasterEdit As IRasterEdit
rasterEdit=raster2
'Loop through each pixel block in the raster, modify some pixels, and write back.
Dim rasterBands As IRasterBandCollection
Dim pixelBlock As IPixelBlock3
Dim tlc As IPnt
Dim k As Long, i As Long, j As Long
Dim pixels As System.Array
Dim Value As UInt16 ' Assume the input raster has a 16-bit unsigned type.
Dim PixelBlockWidth As Long, PixelBlockHeight As Long
rasterBands=rasterDS
Do
'Get the pixel block and size.
pixelBlock=rasterCursor.PixelBlock
PixelBlockWidth=pixelBlock.Width
PixelBlockHeight=pixelBlock.Height
pixelBlock.Mask(255) 'Set NoData mask.
For k=0 To rasterBands.Count - 1
'Get the pixel array.
pixels=CType(pixelBlock.PixelData(k), System.Array)
'Loop through each pixel.
For i=0 To PixelBlockWidth - 1
For j=0 To PixelBlockHeight - 1
'Get the pixel value.
Value=pixels.GetValue(i, j)
'Do something with the value.
Next
Next
'Set the pixel array to the pixel block.
pixelBlock.PixelData(k)=pixels
Next
'Get the top left corner of the pixel block and write back.
tlc=rasterCursor.TopLeft
rasterEdit.Write(tlc, pixelBlock)
Loop While rasterCursor.Next
Catch ex As Exception
System.Diagnostics.Trace.WriteLine(ex.Message)
End Try
End Sub
See Also:
How to access pixel data using the RawBlocks objectTo use the code in this topic, reference the following assemblies in your Visual Studio project. In the code files, you will need using (C#) or Imports (VB .NET) directives for the corresponding namespaces (given in parenthesis below if different from the assembly name):
- ESRI.ArcGIS.System (ESRI.ArcGIS.esriSystem)
- ESRI.ArcGIS.Display
- ESRI.ArcGIS.Geometry
- ESRI.ArcGIS.DataSourcesGDB
- ESRI.ArcGIS.Geodatabase
- ESRI.ArcGIS.DataSourcesRaster
Development licensing | Deployment licensing |
---|---|
ArcGIS for Desktop Basic | ArcGIS for Desktop Basic |
ArcGIS for Desktop Standard | ArcGIS for Desktop Standard |
ArcGIS for Desktop Advanced | ArcGIS for Desktop Advanced |
Engine Developer Kit | Engine |