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Extrude a geometry between two specified Z values.
[Visual Basic .NET] Public Function ExtrudeFromTo ( _ ByVal fromZ As Double, _ ByVal toZ As Double, _ ByVal baseGeom As IGeometry _ ) As IGeometry
[C#] public IGeometry ExtrudeFromTo ( double fromZ, double toZ, IGeometry baseGeom );
[C++]
HRESULT ExtrudeFromTo(
double fromZ,
double toZ,
IGeometry* baseGeom
);
[C++] Parameters fromZ
fromZ is a parameter of type double toZ
toZ is a parameter of type double baseGeom
baseGeom is a parameter of type IGeometry*
Creates a MultiPatch or Polyline from a base geometry by extruding the base geometry along the Z-axis from a given FromZ input to a given ToZ input. The base Z value of the geometry is uniformly set to the FromZ and top Z value is set to a uniform ToZ. The resulting extrusion is always parallel to the XY-plane on both the base and top.
All non-linear segments are treated as linear segments when extrusion is performed. Only Polylines, Polygons, Envelopes, Points, and Multipoints are allowed as input geometries. Polylines, Polygons, and Envelopes will output MultiPatches while Points and Multipoints will output Polylines.
IExtrude Interface | IExtrude.ExtrudeBetween Method | IConstructMultiPatch.ConstructExtrudeAbsolute Method | IConstructMultiPatch.ConstructExtrudeBetween Method | IExtrude.ExtrudeAbsolute Method | IConstructMultiPatch.ConstructExtrudeRelative Method | IConstructMultiPatch.ConstructExtrudeFromTo Method | IConstructMultiPatch Interface | IConstructMultiPatch.ConstructExtrudeAlongLine Method | IConstructMultiPatch.ConstructExtrude Method | IExtrude.Extrude Method | IExtrude.ExtrudeFromTo Method | IExtrude.ExtrudeRelative Method | IExtrude.ExtrudeAlongLine Method | IExtrude Interface | IGlobeHeightProperties.ExtrusionExpressionString Property