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Playing an animation automatically

Once you have created a track or tracks to animate, it can be played automatically using the Animation Controls dialog box. On the Animation toolbar, click the Open Animation Controls button Open Animation Controls to open the Animation Controls dialog box.

The controls resemble a standard video player. Click the Play button Play on the Animation Controls dialog box. All tracks that are checked on in the Animation Manager will be included in the animation playback.

The Animation Controls dialog box allows you to customize the playback experience by setting different play options including the following:

  • Duration (in seconds)
  • Number of frames
  • Frame duration
  • Segment of the animation to play
  • Looping mode
  • Restore state
  • Overwrite options

Uncheck Restore state after playing so that the last frame is retained in the display after the animation has finished.

If your animation is a time animation track, you can click Calculate to help determine the minimum number of frames necessary to draw all the time slices. The number of frames calculated is based on the minimum interval (for example, one day) within the range set on the Keyframes tab on the Animation Manager. For instance, for a time animation track with two keyframes and a time for the start keyframe of 12:00:00 PM, a time for the end keyframe of 6:00:00 PM, and an interval of one hour, the minimum interval will be one hour, so the number of frames that will be drawn in the display is six.

Tip:

To see the progression of the animation, you can optionally keep the Time View tab on the Animation Manager open as the animation is played. The red time line scrolls as the animation progresses.

Related topics

  • About playing an animation automatically or manually
  • Playing or previewing an animation manually
  • Increasing or decreasing the speed of an animation
  • Playing different camera tracks in different viewers
  • Recording camera or map view tracks

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